Call of Duty: United Offensive — Mods
Guide to installing and managing mods on your CoD:UO server.
Mod Format
CoD:UO mods use .pk3 files (renamed ZIP archives). These contain custom maps, textures, sounds, and game scripts.
Installing a Mod
Simple Asset Mods (PK3 Files)
- Upload the
.pk3file to themain/directory via SFTP. - Restart the server. The assets are loaded automatically.
Full Mods (Custom fs_game)
- Create a folder under
mods/(e.g.,mods/mymod/). - Upload the mod files into that folder.
- Set the mod in your server config or via RCON:
set fs_game "mods/mymod" - Restart the server.
Auto-Download
To allow clients to download custom files directly from the server:
ini
set sv_allowdownload "1"
set sv_maxRate "25000"Redirect Downloads (FTP / HTTP)
For large mods and custom maps, redirect downloads to an external server to save bandwidth and speed up client downloads:
HTTP redirect:
ini
seta sv_allowdownloads "1"
seta sv_wwwDownload "1"
seta sv_wwwBaseURL "http://yoursite.com/coduo"
seta sv_wwwDlDisconnected 1FTP redirect:
ini
seta sv_allowdownloads "1"
seta sv_wwwDownload "1"
seta sv_wwwBaseURL "ftp://user:password@yourserver.com"
seta sv_wwwDlDisconnected 1WARNING
Large mods can cause slow downloads when served directly from the game server. Consider using a fast HTTP redirect server for large file sets.
Removing a Mod
- Remove or rename the mod folder/files.
- Set
fs_gameback to empty:set fs_game "" - Restart the server.
